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Thread Statistics | Show CCP posts - 9 post(s) |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1070
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Posted - 2016.12.08 15:53:33 -
[1] - Quote
Tom Stonehoof wrote:We had the summer of rage (2012), guess it's time for the winter of passive aggressiveness/Mild Rage (2016).
This is basically Incarna all over again in regards to resource allocation and implementing features that the player base has had rather vocal opposition to. the player base, with tiny exceptions, has been strongly pro-cits and pro-ecs |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1070
|
Posted - 2016.12.08 15:58:05 -
[2] - Quote
CCP Lebowski wrote:Thanks for that response, appreciate you taking the time to highlight that again. I'll bring this up with the team and see if we can get some traction on it, at the very least in the form of an official statement on this subject.
im going to be real blunt here: the reason that the team hasn't been responding to these guys is because they are not going to be happy with anything short of the best highsec production facilities for 100m isk that are completely wardec-immune
small pos as production is broken as all hell and everyone who looked at it knows it, and there's no lack of clarity. there's just a small group of people complaining they're not getting what they want |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1072
|
Posted - 2016.12.08 18:22:01 -
[3] - Quote
KoS Check wrote:There's just a small group of homeless bees crying in a threadnaught that other people are upset because they aren't getting what they want, all the while crying foul about getting booted from their home sov and having a fortizar full of hostiles anchored right outside their last remaining bastion of ship spinning safety.
Don't worry, once that station becomes destructible, you won't have to hide anymore.... I mean you won't have anywhere to hide anymore. we own all of delve, subhuman npc alt |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1072
|
Posted - 2016.12.08 18:25:53 -
[4] - Quote
like what on earth do you think is going on, even for an npc alt post that is unconnected to reality |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1072
|
Posted - 2016.12.08 18:27:13 -
[5] - Quote
Circumstantial Evidence wrote:Feature parity: a few items.
A control tower does not broadcast its presence in a solar system with an in-space icon visible to all players. When jumping into a new system, without needing to click d-scan, we can look in space for blue icons, and quickly determine that a new Citadel has started anchoring.
Separately, Overview (not in-space) Citadel icons are not supposed to be visible to players who are not in the access list. But (I think) due to the order of operations that occur in a session change, we frequently get to see all the citadel icons on the overview for just a second, until they are quickly removed from view because we don't have access.
A control tower can be online, with guns anchored able to defend itself in much less than 24 hours. The fact Citadels require 24 hours to anchor has been very good for conflict generation, but made them much harder to sneak into a solar system un-noticed, when compared to a small control tower. Especially when combined with icons visible in space.
A control tower increases its defense ability with each new player able to control its anchored weapons. That is traditional MMO game design: more players is better. I understand the decision the team made to simplify the control scheme and make it just like a ship, and its a very cool experience for the ONE player who can get to do it, in a battle at a Citadel. a control tower emails its location to the sov owner as soon as you anchor it, and the guns on a pos might as well not exist for all the good they do in any actual combat |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1072
|
Posted - 2016.12.08 19:19:58 -
[6] - Quote
Circumstantial Evidence wrote:Retar Aveymone wrote:a control tower emails its location to the sov owner as soon as you anchor it, and the guns on a pos might as well not exist for all the good they do in any actual combat That's cool for sov owners, but outside of Sov it might be possible to sneak in a control tower in an area someone "claims," but may not d-scan aggressively enough for new structures. Either way, someone will notice if they look for it, and won't notice if they don't. Since it doesn't show up on your overview we are talking a very minor difference in the effort you need to put in to find it.
Also, the blue flash thing is counteracted by that you now never need to clear a moon to drop your stager. You can't be moonlocked out and need to announce, two days in advance, you plan to clear a moon and drop a pos as soon as the pos you're clearing comes out of reinforced.
This isn't a real issue. |

Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1080
|
Posted - 2016.12.13 00:34:48 -
[7] - Quote
Ripard Teg wrote:CCP Lebowski wrote:I feel like I'm taking crazy pills here!  I think the real question that is not being answered: "What is the rush?" Why is there a rush to remove the ability to anchor outposts when you don't have a replacement for some of the functionality that outposts provide, except "live somewhere else"? Why December 13, and not "next summer" or at some later point when the new structures are more functional and more polished? because all of 0.0 has way more than enough outposts for all your ship insurance and module repairing needs |
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